Package com.l2jfrozen.gameserver.datatables.sql

Source Code of com.l2jfrozen.gameserver.datatables.sql.ItemTable$resetOwner

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.datatables.sql;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import javolution.util.FastMap;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.Item;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance.ItemLocation;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfrozen.gameserver.skills.SkillsEngine;
import com.l2jfrozen.gameserver.templates.L2Armor;
import com.l2jfrozen.gameserver.templates.L2ArmorType;
import com.l2jfrozen.gameserver.templates.L2EtcItem;
import com.l2jfrozen.gameserver.templates.L2EtcItemType;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;

/**
* This class ...
*
* @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
*/
public class ItemTable
{
  private final static Logger _log = Logger.getLogger(ItemTable.class.getName());
  private final static java.util.logging.Logger _logItems = java.util.logging.Logger.getLogger("item");

  private static final Map<String, Integer> _crystalTypes = new FastMap<String, Integer>();
  private static final Map<String, L2WeaponType> _weaponTypes = new FastMap<String, L2WeaponType>();
  private static final Map<String, L2ArmorType> _armorTypes = new FastMap<String, L2ArmorType>();
  private static final Map<String, Integer> _slots = new FastMap<String, Integer>();

  private L2Item[] _allTemplates;

  private final boolean _initialized = true;

  static
  {
    _crystalTypes.put("s", L2Item.CRYSTAL_S);
    _crystalTypes.put("a", L2Item.CRYSTAL_A);
    _crystalTypes.put("b", L2Item.CRYSTAL_B);
    _crystalTypes.put("c", L2Item.CRYSTAL_C);
    _crystalTypes.put("d", L2Item.CRYSTAL_D);
    _crystalTypes.put("none", L2Item.CRYSTAL_NONE);

    _weaponTypes.put("blunt", L2WeaponType.BLUNT);
    _weaponTypes.put("bow", L2WeaponType.BOW);
    _weaponTypes.put("dagger", L2WeaponType.DAGGER);
    _weaponTypes.put("dual", L2WeaponType.DUAL);
    _weaponTypes.put("dualfist", L2WeaponType.DUALFIST);
    _weaponTypes.put("etc", L2WeaponType.ETC);
    _weaponTypes.put("fist", L2WeaponType.FIST);
    _weaponTypes.put("none", L2WeaponType.NONE); // these are shields !
    _weaponTypes.put("pole", L2WeaponType.POLE);
    _weaponTypes.put("sword", L2WeaponType.SWORD);
    _weaponTypes.put("bigsword", L2WeaponType.BIGSWORD); //Two-Handed Swords
    _weaponTypes.put("pet", L2WeaponType.PET); //Pet Weapon
    _weaponTypes.put("rod", L2WeaponType.ROD); //Fishing Rods
    _weaponTypes.put("bigblunt", L2WeaponType.BIGBLUNT); //Two handed blunt
    _armorTypes.put("none", L2ArmorType.NONE);
    _armorTypes.put("light", L2ArmorType.LIGHT);
    _armorTypes.put("heavy", L2ArmorType.HEAVY);
    _armorTypes.put("magic", L2ArmorType.MAGIC);
    _armorTypes.put("pet", L2ArmorType.PET);

    _slots.put("chest", L2Item.SLOT_CHEST);
    _slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
    _slots.put("head", L2Item.SLOT_HEAD);
    _slots.put("hair", L2Item.SLOT_HAIR);
    _slots.put("face", L2Item.SLOT_FACE);
    _slots.put("dhair", L2Item.SLOT_DHAIR);
    _slots.put("underwear", L2Item.SLOT_UNDERWEAR);
    _slots.put("back", L2Item.SLOT_BACK);
    _slots.put("neck", L2Item.SLOT_NECK);
    _slots.put("legs", L2Item.SLOT_LEGS);
    _slots.put("feet", L2Item.SLOT_FEET);
    _slots.put("gloves", L2Item.SLOT_GLOVES);
    _slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
    _slots.put("rhand", L2Item.SLOT_R_HAND);
    _slots.put("lhand", L2Item.SLOT_L_HAND);
    _slots.put("lrhand", L2Item.SLOT_LR_HAND);
    _slots.put("rear,lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
    _slots.put("rfinger,lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
    _slots.put("none", L2Item.SLOT_NONE);
    _slots.put("wolf", L2Item.SLOT_WOLF); // for wolf
    _slots.put("hatchling", L2Item.SLOT_HATCHLING); // for hatchling
    _slots.put("strider", L2Item.SLOT_STRIDER); // for strider
    _slots.put("babypet", L2Item.SLOT_BABYPET); // for babypet
  }

  private static ItemTable _instance;

  /** Table of SQL request in order to obtain items from tables [etcitem], [armor], [weapon] */
  private static final String[] SQL_ITEM_SELECTS =
  {
      "SELECT item_id, name, crystallizable, item_type, weight, consume_type, crystal_type, duration, price, crystal_count, sellable, dropable, destroyable, tradeable FROM etcitem",

      "SELECT item_id, name, bodypart, crystallizable, armor_type, weight," + " crystal_type, avoid_modify, duration, p_def, m_def, mp_bonus," + " price, crystal_count, sellable, dropable, destroyable, tradeable, item_skill_id, item_skill_lvl FROM armor",

      "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots," + " crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify," + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, price, crystal_count," + " sellable, dropable, destroyable, tradeable, item_skill_id, item_skill_lvl,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl," + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance FROM weapon"
  };

  private static final String[] SQL_CUSTOM_ITEM_SELECTS =
  {
      "SELECT item_id, name, crystallizable, item_type, weight, consume_type, crystal_type, duration, price, crystal_count, sellable, dropable, destroyable, tradeable FROM custom_etcitem",

      "SELECT item_id, name, bodypart, crystallizable, armor_type, weight," + " crystal_type, avoid_modify, duration, p_def, m_def, mp_bonus," + " price, crystal_count, sellable, dropable, destroyable, tradeable, item_skill_id, item_skill_lvl FROM custom_armor",

      "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots," + " crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify," + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, price, crystal_count," + " sellable, dropable, destroyable, tradeable, item_skill_id, item_skill_lvl,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl," + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance FROM custom_weapon"
  };

  /** List of etcItem */
  private static final Map<Integer, Item> itemData = new FastMap<Integer, Item>();
  /** List of weapons */
  private static final Map<Integer, Item> weaponData = new FastMap<Integer, Item>();
  /** List of armor */
  private static final Map<Integer, Item> armorData = new FastMap<Integer, Item>();

  /**
   * Returns instance of ItemTable
   *
   * @return ItemTable
   */
  public static ItemTable getInstance()
  {
    if(_instance == null)
    {
      _instance = new ItemTable();
    }
    return _instance;
  }

  /**
   * Returns a new object Item
   *
   * @return
   */
  public Item newItem()
  {
    return new Item();
  }

  /**
   * Constructor.
   */
  public ItemTable()
  {
    Map<Integer, L2EtcItem> etcItems = new FastMap<Integer, L2EtcItem>();
    Map<Integer, L2Armor> armors = new FastMap<Integer, L2Armor>();
    Map<Integer, L2Weapon> weapons = new FastMap<Integer, L2Weapon>();

    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      for(String selectQuery : SQL_ITEM_SELECTS)
      {
        final PreparedStatement statement = con.prepareStatement(selectQuery);
        final ResultSet rset = statement.executeQuery();

        // Add item in correct FastMap
        while(rset.next())
        {
          if(selectQuery.endsWith("etcitem"))
          {
            final Item newItem = readItem(rset);
            itemData.put(newItem.id, newItem);
          }
          else if(selectQuery.endsWith("armor"))
          {
            final Item newItem = readArmor(rset);
            armorData.put(newItem.id, newItem);
          }
          else if(selectQuery.endsWith("weapon"))
          {
            final Item newItem = readWeapon(rset);
            weaponData.put(newItem.id, newItem);
          }
        }

        statement.close();
        rset.close();
      }
    }
    catch(Exception e)
    {
      _log.severe("data error on item"+" "+ e);
    }
    finally
    {
      CloseUtil.close(con);
    }

    if(Config.CUSTOM_ITEM_TABLES)
    {
      try
      {
        con = L2DatabaseFactory.getInstance().getConnection(false);
        for(String selectQuery : SQL_CUSTOM_ITEM_SELECTS)
        {
          final PreparedStatement statement = con.prepareStatement(selectQuery);
          final ResultSet rset = statement.executeQuery();

          // Add item in correct FastMap
          while(rset.next())
          {
            if(selectQuery.endsWith("etcitem"))
            {
              final Item newItem = readItem(rset);

              if(itemData.containsKey(newItem.id))
              {
                itemData.remove(newItem.id);
              }

              itemData.put(newItem.id, newItem);
            }
            else if(selectQuery.endsWith("armor"))
            {
              final Item newItem = readArmor(rset);

              if(armorData.containsKey(newItem.id))
              {
                armorData.remove(newItem.id);
              }

              armorData.put(newItem.id, newItem);
            }
            else if(selectQuery.endsWith("weapon"))
            {
              final Item newItem = readWeapon(rset);

              if(weaponData.containsKey(newItem.id))
              {
                weaponData.remove(newItem.id);
              }

              weaponData.put(newItem.id, newItem);
            }
          }

          statement.close();
          rset.close();
        }
      }
      catch(Exception e)
      {
        _log.severe("data error on custom_item"+" "+ e);
      }
      finally
      {
        CloseUtil.close(con);
      }
    }

    for(L2Armor armor : SkillsEngine.getInstance().loadArmors(armorData))
    {
      armors.put(armor.getItemId(), armor);
    }
    _log.finest("ItemTable: Loaded " + armors.size() + " Armors.");

    for(L2EtcItem item : SkillsEngine.getInstance().loadItems(itemData))
    {
      etcItems.put(item.getItemId(), item);
    }
    _log.finest("ItemTable: Loaded " + etcItems.size() + " Items.");

    for(L2Weapon weapon : SkillsEngine.getInstance().loadWeapons(weaponData))
    {
      weapons.put(weapon.getItemId(), weapon);
    }
    _log.finest("ItemTable: Loaded " + weapons.size() + " Weapons.");

    //fillEtcItemsTable();
    //fillArmorsTable();
    //FillWeaponsTable();
    buildFastLookupTable(armors, weapons, etcItems);
  }

  /**
   * Returns object Item from the record of the database
   *
   * @param rset : ResultSet designating a record of the [weapon] table of database
   * @return Item : object created from the database record
   * @throws SQLException
   */
  private Item readWeapon(ResultSet rset) throws SQLException
  {
    Item item = new Item();
    item.set = new StatsSet();
    item.type = _weaponTypes.get(rset.getString("weaponType"));
    item.id = rset.getInt("item_id");
    item.name = rset.getString("name");

    item.set.set("item_id", item.id);
    item.set.set("name", item.name);

    // lets see if this is a shield
    if(item.type == L2WeaponType.NONE)
    {
      item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
      item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
    }
    else
    {
      item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
      item.set.set("type2", L2Item.TYPE2_WEAPON);
    }

    item.set.set("bodypart", _slots.get(rset.getString("bodypart")));
    item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
    item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")).booleanValue());
    item.set.set("weight", rset.getInt("weight"));
    item.set.set("soulshots", rset.getInt("soulshots"));
    item.set.set("spiritshots", rset.getInt("spiritshots"));
    item.set.set("p_dam", rset.getInt("p_dam"));
    item.set.set("rnd_dam", rset.getInt("rnd_dam"));
    item.set.set("critical", rset.getInt("critical"));
    item.set.set("hit_modify", rset.getDouble("hit_modify"));
    item.set.set("avoid_modify", rset.getInt("avoid_modify"));
    item.set.set("shield_def", rset.getInt("shield_def"));
    item.set.set("shield_def_rate", rset.getInt("shield_def_rate"));
    item.set.set("atk_speed", rset.getInt("atk_speed"));
    item.set.set("mp_consume", rset.getInt("mp_consume"));
    item.set.set("m_dam", rset.getInt("m_dam"));
    item.set.set("duration", rset.getInt("duration"));
    item.set.set("price", rset.getInt("price"));
    item.set.set("crystal_count", rset.getInt("crystal_count"));
    item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
    item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
    item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
    item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));

    item.set.set("item_skill_id", rset.getInt("item_skill_id"));
    item.set.set("item_skill_lvl", rset.getInt("item_skill_lvl"));

    item.set.set("enchant4_skill_id", rset.getInt("enchant4_skill_id"));
    item.set.set("enchant4_skill_lvl", rset.getInt("enchant4_skill_lvl"));

    item.set.set("onCast_skill_id", rset.getInt("onCast_skill_id"));
    item.set.set("onCast_skill_lvl", rset.getInt("onCast_skill_lvl"));
    item.set.set("onCast_skill_chance", rset.getInt("onCast_skill_chance"));

    item.set.set("onCrit_skill_id", rset.getInt("onCrit_skill_id"));
    item.set.set("onCrit_skill_lvl", rset.getInt("onCrit_skill_lvl"));
    item.set.set("onCrit_skill_chance", rset.getInt("onCrit_skill_chance"));

    if(item.type == L2WeaponType.PET)
    {
      item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);

      if(item.set.getInteger("bodypart") == L2Item.SLOT_WOLF)
      {
        item.set.set("type2", L2Item.TYPE2_PET_WOLF);
      }
      else if(item.set.getInteger("bodypart") == L2Item.SLOT_HATCHLING)
      {
        item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
      }
      else if(item.set.getInteger("bodypart") == L2Item.SLOT_BABYPET)
      {
        item.set.set("type2", L2Item.TYPE2_PET_BABY);
      }
      else
      {
        item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
      }

      item.set.set("bodypart", L2Item.SLOT_R_HAND);
    }

    return item;
  }

  /**
   * Returns object Item from the record of the database
   *
   * @param rset : ResultSet designating a record of the [armor] table of database
   * @return Item : object created from the database record
   * @throws SQLException
   */
  private Item readArmor(ResultSet rset) throws SQLException
  {
    Item item = new Item();
    item.set = new StatsSet();
    item.type = _armorTypes.get(rset.getString("armor_type"));
    item.id = rset.getInt("item_id");
    item.name = rset.getString("name");

    item.set.set("item_id", item.id);
    item.set.set("name", item.name);
    int bodypart = _slots.get(rset.getString("bodypart"));
    item.set.set("bodypart", bodypart);
    item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
    item.set.set("crystal_count", rset.getInt("crystal_count"));
    item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
    item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
    item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
    item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
    item.set.set("item_skill_id", rset.getInt("item_skill_id"));
    item.set.set("item_skill_lvl", rset.getInt("item_skill_lvl"));

    if(bodypart == L2Item.SLOT_NECK || bodypart == L2Item.SLOT_HAIR || bodypart == L2Item.SLOT_FACE || bodypart == L2Item.SLOT_DHAIR || (bodypart & L2Item.SLOT_L_EAR) != 0 || (bodypart & L2Item.SLOT_L_FINGER) != 0)
    {
      item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
      item.set.set("type2", L2Item.TYPE2_ACCESSORY);
    }
    else
    {
      item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
      item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
    }

    item.set.set("weight", rset.getInt("weight"));
    item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
    item.set.set("avoid_modify", rset.getInt("avoid_modify"));
    item.set.set("duration", rset.getInt("duration"));
    item.set.set("p_def", rset.getInt("p_def"));
    item.set.set("m_def", rset.getInt("m_def"));
    item.set.set("mp_bonus", rset.getInt("mp_bonus"));
    item.set.set("price", rset.getInt("price"));

    if(item.type == L2ArmorType.PET)
    {
      item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);

      if(item.set.getInteger("bodypart") == L2Item.SLOT_WOLF)
      {
        item.set.set("type2", L2Item.TYPE2_PET_WOLF);
      }
      else if(item.set.getInteger("bodypart") == L2Item.SLOT_HATCHLING)
      {
        item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
      }
      else if(item.set.getInteger("bodypart") == L2Item.SLOT_BABYPET)
      {
        item.set.set("type2", L2Item.TYPE2_PET_BABY);
      }
      else
      {
        item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
      }

      item.set.set("bodypart", L2Item.SLOT_CHEST);
    }

    return item;
  }

  /**
   * Returns object Item from the record of the database
   *
   * @param rset : ResultSet designating a record of the [etcitem] table of database
   * @return Item : object created from the database record
   * @throws SQLException
   */
  private Item readItem(ResultSet rset) throws SQLException
  {
    Item item = new Item();
    item.set = new StatsSet();
    item.id = rset.getInt("item_id");

    item.set.set("item_id", item.id);
    item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
    item.set.set("type1", L2Item.TYPE1_ITEM_QUESTITEM_ADENA);
    item.set.set("type2", L2Item.TYPE2_OTHER);
    item.set.set("bodypart", 0);
    item.set.set("crystal_count", rset.getInt("crystal_count"));
    item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
    item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
    item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
    item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
    String itemType = rset.getString("item_type");

    if(itemType.equals("none"))
    {
      item.type = L2EtcItemType.OTHER; // only for default
    }
    else if(itemType.equals("castle_guard"))
    {
      item.type = L2EtcItemType.SCROLL; // dummy
    }
    else if(itemType.equals("pet_collar"))
    {
      item.type = L2EtcItemType.PET_COLLAR;
    }
    else if(itemType.equals("potion"))
    {
      item.type = L2EtcItemType.POTION;
    }
    else if(itemType.equals("recipe"))
    {
      item.type = L2EtcItemType.RECEIPE;
    }
    else if(itemType.equals("scroll"))
    {
      item.type = L2EtcItemType.SCROLL;
    }
    else if(itemType.equals("seed"))
    {
      item.type = L2EtcItemType.SEED;
    }
    else if(itemType.equals("shot"))
    {
      item.type = L2EtcItemType.SHOT;
    }
    else if(itemType.equals("spellbook"))
    {
      item.type = L2EtcItemType.SPELLBOOK; // Spellbook, Amulet, Blueprint
    }
    else if(itemType.equals("herb"))
    {
      item.type = L2EtcItemType.HERB;
    }
    else if(itemType.equals("arrow"))
    {
      item.type = L2EtcItemType.ARROW;
      item.set.set("bodypart", L2Item.SLOT_L_HAND);
    }
    else if(itemType.equals("quest"))
    {
      item.type = L2EtcItemType.QUEST;
      item.set.set("type2", L2Item.TYPE2_QUEST);
    }
    else if(itemType.equals("lure"))
    {
      item.type = L2EtcItemType.OTHER;
      item.set.set("bodypart", L2Item.SLOT_L_HAND);
    }
    else
    {
      _log.finest("unknown etcitem type:" + itemType);
      item.type = L2EtcItemType.OTHER;
    }
    itemType = null;

    String consume = rset.getString("consume_type");
    if(consume.equals("asset"))
    {
      item.type = L2EtcItemType.MONEY;
      item.set.set("stackable", true);
      item.set.set("type2", L2Item.TYPE2_MONEY);
    }
    else if(consume.equals("stackable"))
    {
      item.set.set("stackable", true);
    }
    else
    {
      item.set.set("stackable", false);
    }

    int crystal = _crystalTypes.get(rset.getString("crystal_type"));
    item.set.set("crystal_type", crystal);

    int weight = rset.getInt("weight");
    item.set.set("weight", weight);
    item.name = rset.getString("name");
    item.set.set("name", item.name);

    item.set.set("duration", rset.getInt("duration"));
    item.set.set("price", rset.getInt("price"));

    return item;
  }

  /**
   * Returns if ItemTable initialized
   *
   * @return boolean
   */
  public boolean isInitialized()
  {
    return _initialized;
  }

  /*
  private void fillEtcItemsTable()
  {
    for (Item itemInfo : itemData.values())
    {
      L2EtcItem item = SkillsEngine.getInstance().loadEtcItem(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
      if (item == null)
      {
        item = new L2EtcItem((L2EtcItemType)itemInfo.type, itemInfo.set);
      }

      _etcItems.put(item.getItemId(), item);
    }
  }

  private void fillArmorsTable()
  {
    List<L2Armor> armorList = SkillsEngine.getInstance().loadArmors(armorData);

    /*for (Item itemInfo : armorData.values())
      {

      L2Armor armor = SkillsEngine.getInstance().loadArmor(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
      if (armor == null)
        armor = new L2Armor((L2ArmorType)itemInfo.type, itemInfo.set);

      _armors.put(armor.getItemId(), armor);
    }*
  }

  private void FillWeaponsTable()
  {
    for (Item itemInfo : weaponData.values())
    {
      L2Weapon weapon = SkillsEngine.getInstance().loadWeapon(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
        if (weapon == null)
          weapon = new L2Weapon((L2WeaponType)itemInfo.type, itemInfo.set);

        _weapons.put(weapon.getItemId(), weapon);
        }
  }*/

  /**
   * Builds a variable in which all items are putting in in function of their ID.
   * @param armors
   * @param weapons
   * @param etcItems
   */
  private void buildFastLookupTable(Map<Integer, L2Armor> armors, Map<Integer, L2Weapon> weapons, Map<Integer, L2EtcItem> etcItems)
  {
    int highestId = 0;

    // Get highest ID of item in armor FastMap, then in weapon FastMap, and finally in etcitem FastMap
    for(L2Armor item : armors.values())
    {
      if(item.getItemId() > highestId)
      {
        highestId = item.getItemId();
      }
    }

    for(L2Weapon item : weapons.values())
    {
      if(item.getItemId() > highestId)
      {
        highestId = item.getItemId();
      }
    }

    for(L2EtcItem item : etcItems.values())
    {
      if(item.getItemId() > highestId)
      {
        highestId = item.getItemId();
      }
    }

    // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
    _log.finest("highest item id used: {}"+" "+ highestId);

    _allTemplates = new L2Item[highestId + 1];

    // Insert armor item in Fast Look Up Table
    for(int id : armors.keySet())
    {
      _allTemplates[id] = armors.get(id);
    }

    // Insert weapon item in Fast Look Up Table
    for(int id : weapons.keySet())
    {
      _allTemplates[id] = weapons.get(id);
    }

    // Insert etcItem item in Fast Look Up Table
    for(int id : etcItems.keySet())
    {
      _allTemplates[id] = etcItems.get(id);
    }
  }

  /**
   * Returns the item corresponding to the item ID
   *
   * @param id : int designating the item
   * @return L2Item
   */
  public L2Item getTemplate(int id)
  {
    if(id > _allTemplates.length)
      return null;
    return _allTemplates[id];
  }

  /**
   * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity</li> <li>Add the
   * L2ItemInstance object to _allObjects of L2world</li> <li>Logs Item creation according to log settings</li><BR>
   * <BR>
   *
   * @param process : String Identifier of process triggering this action
   * @param itemId : int Item Identifier of the item to be created
   * @param count : int Quantity of items to be created for stackable items
   * @param actor : L2PcInstance Player requesting the item creation
   * @param reference : L2Object Object referencing current action like NPC selling item or previous item in
   *            transformation
   * @return L2ItemInstance corresponding to the new item
   */
  public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor, L2Object reference)
  {
    // Create and Init the L2ItemInstance corresponding to the Item Identifier
    L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);

    //create loot schedule also if autoloot is enabled
    if(process.equalsIgnoreCase("loot")/* && !Config.AUTO_LOOT*/)
    {
      ScheduledFuture<?> itemLootShedule;
      long delay = 0;
      // if in CommandChannel and was killing a World/RaidBoss
      if(reference instanceof L2GrandBossInstance || reference instanceof L2RaidBossInstance)
      {
        if(((L2Attackable) reference).getFirstCommandChannelAttacked() != null && ((L2Attackable) reference).getFirstCommandChannelAttacked().meetRaidWarCondition(reference))
        {
          item.setOwnerId(((L2Attackable) reference).getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
          delay = 300000;
        }
        else
        {
          delay = 15000;
          item.setOwnerId(actor.getObjectId());
        }
      }
      else
      {
        item.setOwnerId(actor.getObjectId());
        delay = 15000;
      }
      itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new resetOwner(item), delay);
      item.setItemLootShedule(itemLootShedule);
    }

    _log.finest("ItemTable: Item created  oid: {} itemid: {}"+" "+ item.getObjectId()+" "+ itemId);

    // Add the L2ItemInstance object to _allObjects of L2world
    L2World.getInstance().storeObject(item);

    // Set Item parameters
    if(item.isStackable() && count > 1)
    {
      item.setCount(count);
    }

    if(Config.LOG_ITEMS)
    {
      LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
      record.setLoggerName("item");
      record.setParameters(new Object[]
      {
          item, actor, reference
      });
      _logItems.log(record);
    }

    return item;
  }

  public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
  {
    return createItem(process, itemId, count, actor, null);
  }

  /**
   * Returns a dummy (fr = factice) item.<BR>
   * <BR>
   * <U><I>Concept :</I></U><BR>
   * Dummy item is created by setting the ID of the object in the world at null value
   *
   * @param itemId : int designating the item
   * @return L2ItemInstance designating the dummy item created
   */
  public L2ItemInstance createDummyItem(int itemId)
  {
    L2Item item = getTemplate(itemId);

    if(item == null)
      return null;

    L2ItemInstance temp = new L2ItemInstance(0, item);

    try
    {
      temp = new L2ItemInstance(0, itemId);
    }
    catch(ArrayIndexOutOfBoundsException e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      // this can happen if the item templates were not initialized
    }

    if(temp.getItem() == null)
    {
      _log.warning("ItemTable: Item Template missing for Id: {}"+" "+ itemId);
    }

    return temp;
  }

  /**
   * Destroys the L2ItemInstance.<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Sets L2ItemInstance parameters to be unusable</li> <li>Removes the L2ItemInstance object to _allObjects of
   * L2world</li> <li>Logs Item delettion according to log settings</li><BR>
   * <BR>
   *
   * @param process : String Identifier of process triggering this action
   * @param item
   * @param actor : L2PcInstance Player requesting the item destroy
   * @param reference : L2Object Object referencing current action like NPC selling item or previous item in
   *            transformation
   */
  public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
  {
    synchronized (item)
    {
      item.setCount(0);
      item.setOwnerId(0);
      item.setLocation(ItemLocation.VOID);
      item.setLastChange(L2ItemInstance.REMOVED);

      L2World.getInstance().removeObject(item);
      IdFactory.getInstance().releaseId(item.getObjectId());

      if(Config.LOG_ITEMS)
      {
        LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
        record.setLoggerName("item");
        record.setParameters(new Object[]
        {
            item, actor, reference
        });
        _logItems.log(record);
      }

      // if it's a pet control item, delete the pet as well
      if(L2PetDataTable.isPetItem(item.getItemId()))
      {
        Connection con = null;
        try
        {
          // Delete the pet in db
          con = L2DatabaseFactory.getInstance().getConnection(false);
          final PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
          statement.setInt(1, item.getObjectId());
          statement.execute();
          statement.close();
        }
        catch(Exception e)
        {
          _log.severe("could not delete pet objectid"+" "+ e);
        }
        finally
        {
          CloseUtil.close(con);
        }
      }
    }
  }

  public void reload()
  {
    synchronized (_instance)
    {
      _instance = null;
      _instance = new ItemTable();
    }
  }

  protected class resetOwner implements Runnable
  {
    L2ItemInstance _item;

    public resetOwner(L2ItemInstance item)
    {
      _item = item;
    }

    @Override
    public void run()
    {
      _item.setOwnerId(0);
      _item.setItemLootShedule(null);
    }
  }

}
TOP

Related Classes of com.l2jfrozen.gameserver.datatables.sql.ItemTable$resetOwner

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.