/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.ai.special;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javolution.util.FastList;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.managers.GrandBossManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.model.quest.QuestTimer;
import com.l2jfrozen.gameserver.model.zone.type.L2BossZone;
import com.l2jfrozen.gameserver.network.serverpackets.Earthquake;
import com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.random.Rnd;
/**
* Baium AI
* <p/>
* Note1: if the server gets rebooted while players are still fighting Baium, there is no lock, but
* players also lose their ability to wake baium up. However, should another person
* enter the room and wake him up, the players who had stayed inside may join the raid.
* This can be helpful for players who became victims of a reboot (they only need 1 new player to
* enter and wake up baium) and is not too exploitable since any player wishing to exploit it
* would have to suffer 5 days of being parked in an empty room.
* Note2: Neither version of Baium should be a permanent spawn. This script is fully capable of
* spawning the statue-version when the lock expires and switching it to the mob version promptly.
* <p/>
* Additional notes ( source http://aleenaresron.blogspot.com/2006_08_01_archive.html ):
* * Baium only first respawns five days after his last death. And from those five days he will
* respawn within 1-8 hours of his last death. So, you have to know his last time of death.
* * If by some freak chance you are the only one in Baium's chamber and NO ONE comes in
* [ha, ha] you or someone else will have to wake Baium. There is a good chance that Baium
* will automatically kill whoever wakes him. There are some people that have been able to
* wake him and not die, however if you've already gone through the trouble of getting the
* bloody fabric and camped him out and researched his spawn time, are you willing to take that
* chance that you'll wake him and not be able to finish your quest? Doubtful.
* [ this powerful attack vs the player who wakes him up is NOT yet implemented here]
* * once someone starts attacking Baium no one else can port into the chamber where he is.
* Unlike with the other raid bosses, you can just show up at any time as long as you are there
* when they die. Not true with Baium. Once he gets attacked, the port to Baium closes. byebye,
* see you in 5 days. If nobody attacks baium for 30 minutes, he auto-despawns and unlocks the
* vortex
*
* @author Fulminus version 0.1
*/
public class Baium extends Quest implements Runnable {
protected static final Logger LOGGER = LoggerFactory.getLogger(Baium.class.getName());
private L2Character _target;
private L2Skill _skill;
private static final int STONE_BAIUM = 29025;
private static final int ANGELIC_VORTEX = 31862;
private static final int LIVE_BAIUM = 29020;
private static final int ARCHANGEL = 29021;
//Baium status tracking
private static final byte ASLEEP = 0; // baium is in the stone version, waiting to be woken up. Entry is unlocked
private static final byte AWAKE = 1; // baium is awake and fighting. Entry is locked.
private static final byte DEAD = 2; // baium has been killed and has not yet spawned. Entry is locked
// fixed archangel spawnloc
private final static int ANGEL_LOCATION[][] =
{
{114239, 17168, 10080, 63544},
{115780, 15564, 10080, 13620},
{114880, 16236, 10080, 5400},
{115168, 17200, 10080, 0},
{115792, 16608, 10080, 0},
};
private long _LastAttackVsBaiumTime = 0;
private List<L2NpcInstance> _Minions = new ArrayList<L2NpcInstance>(5);
protected L2BossZone _Zone;
public Baium(int questId, String name, String descr) {
super(questId, name, descr);
int[] mob = {LIVE_BAIUM};
this.registerMobs(mob);
// Quest NPC starter initialization
addStartNpc(STONE_BAIUM);
addStartNpc(ANGELIC_VORTEX);
addTalkId(STONE_BAIUM);
addTalkId(ANGELIC_VORTEX);
_Zone = GrandBossManager.getInstance().getZone(113100, 14500, 10077);
StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BAIUM);
Integer status = GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM);
if (status == DEAD) {
// load the unlock date and time for baium from DB
long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
if (temp > 0) {
// the unlock time has not yet expired. Mark Baium as currently locked (dead). Setup a timer
// to fire at the correct time (calculate the time between now and the unlock time,
// setup a timer to fire after that many msec)
startQuestTimer("baium_unlock", temp, null, null);
} else {
// the time has already expired while the server was offline. Delete the saved time and
// immediately spawn the stone-baium. Also the state need not be changed from ASLEEP
addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
if (Config.ANNOUNCE_TO_ALL_SPAWN_RB) {
Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
}
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP);
}
} else if (status == AWAKE) {
int loc_x = info.getInteger("loc_x");
int loc_y = info.getInteger("loc_y");
int loc_z = info.getInteger("loc_z");
int heading = info.getInteger("heading");
final int hp = info.getInteger("currentHP");
final int mp = info.getInteger("currentMP");
L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM, loc_x, loc_y, loc_z, heading, false, 0);
if (Config.ANNOUNCE_TO_ALL_SPAWN_RB) {
Announcements.getInstance().announceToAll("Raid boss " + baium.getName() + " spawned in world.");
}
GrandBossManager.getInstance().addBoss(baium);
final L2NpcInstance _baium = baium;
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
@Override
public void run() {
try {
_baium.setCurrentHpMp(hp, mp);
_baium.setIsInvul(true);
//_baium.setIsImobilised(true);
_baium.broadcastPacket(new SocialAction(_baium.getObjectId(), 2));
startQuestTimer("baium_wakeup", 15000, _baium, null);
} catch (Exception e) {
e.printStackTrace();
}
}
}, 100L);
} else {
addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
if (Config.ANNOUNCE_TO_ALL_SPAWN_RB) {
Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
}
}
}
@Override
public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player) {
if (event.equalsIgnoreCase("baium_unlock")) {
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP);
addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
if (Config.ANNOUNCE_TO_ALL_SPAWN_RB) {
Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
}
} else if (event.equalsIgnoreCase("skill_range") && npc != null) {
callSkillAI(npc);
} else if (event.equalsIgnoreCase("clean_player")) {
_target = getRandomTarget(npc);
} else if (event.equalsIgnoreCase("baium_wakeup") && npc != null) {
if (npc.getNpcId() == LIVE_BAIUM) {
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
npc.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 5));
// start monitoring baium's inactivity
_LastAttackVsBaiumTime = System.currentTimeMillis();
if (!npc.getSpawn().is_customBossInstance())
startQuestTimer("baium_despawn", 60000, npc, null, true);
if (player != null) {
player.reduceCurrentHp(99999999, player);
}
npc.setRunning();
startQuestTimer("skill_range", 500, npc, null, true);
final L2NpcInstance baium = npc;
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
@Override
public void run() {
try {
baium.setIsInvul(false);
// baium.setIsImobilised(false);
// for (L2NpcInstance minion : _Minions)
// minion.setShowSummonAnimation(false);
baium.getAttackByList().addAll(_Zone.getCharactersInside().values());
} catch (Exception e) {
LOGGER.info("", e);
}
}
}, 11100L);
// TODO: the person who woke baium up should be knocked across the room, onto a wall, and
// lose massive amounts of HP.
for (int i = 0; i < ANGEL_LOCATION.length; i++) {
L2MonsterInstance angel = (L2MonsterInstance) addSpawn(ARCHANGEL, ANGEL_LOCATION[i][0], ANGEL_LOCATION[i][1], ANGEL_LOCATION[i][2], ANGEL_LOCATION[i][3], false, 0);
angel.setIsInvul(true);
_Minions.add(angel);
angel.getAttackByList().addAll(_Zone.getCharactersInside().values());
angel.isAggressive();
}
}
// despawn the live baium after 30 minutes of inactivity
// also check if the players are cheating, having pulled Baium outside his zone...
} else if (event.equalsIgnoreCase("baium_despawn") && npc != null) {
if (npc.getNpcId() == LIVE_BAIUM) {
// just in case the zone reference has been lost (somehow...), restore the reference
if (_Zone == null) {
_Zone = GrandBossManager.getInstance().getZone(113100, 14500, 10077);
}
if (_LastAttackVsBaiumTime + Config.BAIUM_SLEEP * 1000 < System.currentTimeMillis()) {
npc.deleteMe(); // despawn the live-baium
for (L2NpcInstance minion : _Minions)
if (minion != null) {
minion.getSpawn().stopRespawn();
minion.deleteMe();
}
_Minions.clear();
addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0); // spawn stone-baium
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP); // mark that Baium is not awake any more
_Zone.oustAllPlayers();
cancelQuestTimer("baium_despawn", npc, null);
} else if ((_LastAttackVsBaiumTime + 300000 < System.currentTimeMillis()) && npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0)) {
// npc.setIsCastingNow(false); //just in case
npc.setTarget(npc);
npc.doCast(SkillTable.getInstance().getInfo(4135, 1));
// npc.setIsCastingNow(true);
}
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onTalk(L2NpcInstance npc, final L2PcInstance player) {
int npcId = npc.getNpcId();
String htmltext = "";
if (_Zone == null)
_Zone = GrandBossManager.getInstance().getZone(113100, 14500, 10077);
if (_Zone == null)
return "<html><body>Angelic Vortex:<br>You may not enter while admin disabled this zone</body></html>";
Integer status = GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM);
if (npcId == STONE_BAIUM && status == ASLEEP) {
if (Config.ALLOW_DIRECT_TP_TO_BOSS_ROOM || _Zone.isPlayerAllowed(player)) {
// once Baium is awaken, no more people may enter until he dies, the server reboots, or
// 30 minutes pass with no attacks made against Baium.
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, AWAKE);
npc.deleteMe();
L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM, npc);
GrandBossManager.getInstance().addBoss(baium);
final L2NpcInstance _baium = baium;
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
@Override
public void run() {
try {
_baium.setIsInvul(true);
_baium.setRunning();
_baium.broadcastPacket(new SocialAction(_baium.getObjectId(), 2));
startQuestTimer("baium_wakeup", 15000, _baium, player);
//_baium.setShowSummonAnimation(false);
} catch (Throwable e) {
LOGGER.info("", e);
}
}
}, 100L);
} else
htmltext = "Conditions are not right to wake up Baium";
} else if (npcId == ANGELIC_VORTEX) {
if (player.isFlying()) {
//print "Player "+player.getName()+" attempted to enter Baium's lair while flying!";
return "<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>";
}
if (status == ASLEEP
&& player.getQuestState("baium").getQuestItemsCount(4295) > 0) // bloody fabric
{
player.getQuestState("baium").takeItems(4295, 1);
// allow entry for the player for the next 30 secs (more than enough time for the TP to happen)
// Note: this just means 30secs to get in, no limits on how long it takes before we get out.
_Zone.allowPlayerEntry(player, 30);
player.teleToLocation(113100, 14500, 10077);
} else
npc.showChatWindow(player, 1);
}
return htmltext;
}
@Override
public String onSpellFinished(L2NpcInstance npc, L2PcInstance player, L2Skill skill) {
if (npc.isInvul()) {
npc.getAI().setIntention(AI_INTENTION_IDLE);
return null;
} else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul()) {
callSkillAI(npc);
}
return super.onSpellFinished(npc, player, skill);
}
@Override
public String onAttack(L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet) {
if (!_Zone.isInsideZone(attacker)) {
attacker.reduceCurrentHp(attacker.getCurrentHp(), attacker, false);
return super.onAttack(npc, attacker, damage, isPet);
}
if (npc.isInvul()) {
npc.getAI().setIntention(AI_INTENTION_IDLE);
return super.onAttack(npc, attacker, damage, isPet);
} else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul()) {
if (attacker.getMountType() == 1) {
int sk_4258 = 0;
L2Effect[] effects = attacker.getAllEffects();
if (effects != null && effects.length != 0) {
for (L2Effect e : effects) {
if (e.getSkill().getId() == 4258)
sk_4258 = 1;
}
}
if (sk_4258 == 0) {
npc.setTarget(attacker);
npc.doCast(SkillTable.getInstance().getInfo(4258, 1));
}
}
// update a variable with the last action against baium
_LastAttackVsBaiumTime = System.currentTimeMillis();
callSkillAI(npc);
}
return super.onAttack(npc, attacker, damage, isPet);
}
@Override
public String onKill(L2NpcInstance npc, L2PcInstance killer, boolean isPet) {
npc.broadcastPacket(new PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
if (!npc.getSpawn().is_customBossInstance()) {
cancelQuestTimer("baium_despawn", npc, null);
// spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
addSpawn(29055, 115203, 16620, 10078, 0, false, 900000); ////should we teleport everyone out if the cubic despawns??
// "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 + 1*3,600,000 + random-less-than(8*3,600,000) millisecs]
long respawnTime = (Config.BAIUM_RESP_FIRST + Rnd.get(Config.BAIUM_RESP_SECOND)) * 3600000;
GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, DEAD);
startQuestTimer("baium_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BAIUM);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(LIVE_BAIUM, info);
}
for (L2NpcInstance minion : _Minions)
if (minion != null) {
minion.getSpawn().stopRespawn();
minion.deleteMe();
}
_Minions.clear();
if (getQuestTimer("skill_range", npc, null) != null)
getQuestTimer("skill_range", npc, null).cancel();
return super.onKill(npc, killer, isPet);
}
public L2Character getRandomTarget(L2NpcInstance npc) {
FastList<L2Character> result = new FastList<L2Character>();
Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
{ /*
for (L2Object obj : objs)
{
if (obj instanceof L2Playable || obj instanceof L2DecoyInstance)
{
if (obj instanceof L2PcInstance)
{
if (((L2PcInstance) obj).getAppearance().getInvisible())
continue;
}
if (((L2Character) obj).getZ() < ( npc.getZ() - 100 ) && ((L2Character) obj).getZ() > ( npc.getZ() + 100 )
|| !(GeoData.getInstance().canSeeTarget(((L2Character) obj).getX(), ((L2Character) obj).getY(), ((L2Character) obj).getZ(), npc.getX(), npc.getY(), npc.getZ())))
continue;
}
if (obj instanceof L2Playable || obj instanceof L2DecoyInstance)
{
if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
result.add((L2Character) obj);
}
}
*/
for (L2Object obj : objs) {
if (obj instanceof L2Character) {
if (((L2Character) obj).getZ() < npc.getZ() - 100 && ((L2Character) obj).getZ() > npc.getZ() + 100 || !GeoData.getInstance().canSeeTarget(obj, npc)) {
continue;
}
}
if (obj instanceof L2PcInstance) {
if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead()) {
result.add((L2PcInstance) obj);
}
}
if (obj instanceof L2Summon) {
if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead()) {
result.add((L2Summon) obj);
}
}
}
}
if (result.isEmpty()) {
for (L2NpcInstance minion : _Minions)
if (minion != null)
result.add(minion);
}
if (result.isEmpty()) {
FastList.recycle(result);
return null;
}
Object[] characters = result.toArray();
QuestTimer timer = getQuestTimer("clean_player", npc, null);
if (timer != null)
timer.cancel();
startQuestTimer("clean_player", 20000, npc, null);
L2Character target = (L2Character) characters[Rnd.get(characters.length)];
FastList.recycle(result);
return target;
}
public synchronized void callSkillAI(L2NpcInstance npc) {
if (npc.isInvul() || npc.isCastingNow()) return;
if (_target == null || _target.isDead() || !(_Zone.isInsideZone(_target))) {
_target = getRandomTarget(npc);
if (_target != null)
_skill = SkillTable.getInstance().getInfo(getRandomSkill(npc), 1);
}
L2Character target = _target;
L2Skill skill = _skill;
if (skill == null)
skill = SkillTable.getInstance().getInfo(getRandomSkill(npc), 1);
if (target == null || target.isDead() || !(_Zone.isInsideZone(target))) {
//npc.setIsCastingNow(false);
return;
}
if (Util.checkIfInRange(skill.getCastRange(), npc, target, true)) {
npc.getAI().setIntention(AI_INTENTION_IDLE);
npc.setTarget(target);
//npc.setIsCastingNow(true);
_target = null;
_skill = null;
if (getDist(skill.getCastRange()) > 0)
npc.broadcastPacket(new MoveToPawn(npc, target, getDist(skill.getCastRange())));
try {
wait(1000);
npc.stopMove(null);
npc.doCast(skill);
} catch (Exception e) {
e.printStackTrace();
}
} else {
npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
//npc.setIsCastingNow(false);
}
}
public int getRandomSkill(L2NpcInstance npc) {
int skill;
if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0)) {
if (Rnd.get(100) < 10)
skill = 4128;
else if (Rnd.get(100) < 10)
skill = 4129;
else
skill = 4127;
} else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4.0)) {
if (Rnd.get(100) < 10)
skill = 4131;
else if (Rnd.get(100) < 10)
skill = 4128;
else if (Rnd.get(100) < 10)
skill = 4129;
else
skill = 4127;
} else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4.0)) {
if (Rnd.get(100) < 10)
skill = 4130;
else if (Rnd.get(100) < 10)
skill = 4131;
else if (Rnd.get(100) < 10)
skill = 4128;
else if (Rnd.get(100) < 10)
skill = 4129;
else
skill = 4127;
} else if (Rnd.get(100) < 10)
skill = 4130;
else if (Rnd.get(100) < 10)
skill = 4131;
else if (Rnd.get(100) < 10)
skill = 4128;
else if (Rnd.get(100) < 10)
skill = 4129;
else
skill = 4127;
return skill;
}
@Override
public String onSkillUse(L2NpcInstance npc, L2PcInstance caster, L2Skill skill) {
if (npc.isInvul()) {
npc.getAI().setIntention(AI_INTENTION_IDLE);
return null;
}
npc.setTarget(caster);
return super.onSkillUse(npc, caster, skill);
}
public int getDist(int range) {
int dist = 0;
switch (range) {
case -1:
break;
case 100:
dist = 85;
break;
default:
dist = range - 85;
break;
}
return dist;
}
@Override
public void run() {
}
}