float height = node.getRadius() * 3;
float controlExterior1X = baseLeftX + upVector.x() * height;
float controlExterior1Y = baseLeftY + upVector.y() * height;
float controlExterior1Z = baseLeftZ + upVector.z() * height;
float controlExterior2X = baseBottomX + sideVector.x() * height;
float controlExterior2Y = baseBottomY + sideVector.y() * height;
float controlExterior2Z = baseBottomZ + sideVector.z() * height;
height /= 1.15f;
float controlInterior1X = baseRightX + upVector.x() * height;
float controlInterior1Y = baseRightY + upVector.y() * height;
float controlInterior1Z = baseRightZ + upVector.z() * height;