oc.write(name, "name", "");
String[] str = new String[shadersLanguage.size()];
oc.write(shadersLanguage.toArray(str), "shadersLanguage", null);
oc.write(shadersPath.toArray(str), "shadersPath", null);
oc.write(type, "type", null);
oc.writeSavableArrayList((ArrayList) inputs, "inputs", new ArrayList<ShaderNodeVariable>());
oc.writeSavableArrayList((ArrayList) outputs, "inputs", new ArrayList<ShaderNodeVariable>());
}
public List<String> getShadersLanguage() {
return shadersLanguage;