// Make sure this item is on top of the FPU stack
final FPUStack fpuStack = stack.fpuStack;
FPUHelper.fxch(os, fpuStack, this);
stack.fpuStack.pop(this);
// Convert & move to new space on normal stack
os.writeLEA(helper.SP, helper.SP, -helper.SLOTSIZE);
popFromFPU(os, helper.SP, 0);
break;
case Kind.STACK:
// nothing to do