final VG11 vg = (VG11) g;
// Clear the display
vg.vgClear(0, 0, getWidth(), getHeight());
vg.vgSeti(VG10.VG_MATRIX_MODE, VG10.VG_MATRIX_IMAGE_USER_TO_SURFACE);
// Shifting bits by >> 1 is equivalent to division by 2
final float halfIconWidth = ICON_WIDTH >> 1;
// Go through all the images and rotate them