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{ activeChar.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED)); break; } // Calculate vengeance if(target.vengeanceSkill(skill)) { target = activeChar; } case ROOT: {
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target_s.add(_target); L2Character target = (L2Character) _target; if (target.vengeanceSkill(skill)) { target_s.add(activeChar); } }
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smsg.addString(activeChar.getName()); smsg.addNumber((int) damage); player.sendPacket(smsg); // stop if no vengeance, so only target will be effected if (!player.vengeanceSkill(skill)) break; } // end for } // end skill directlyToHp check else {