wn.append(mounted.curMode().getDisplayableName());
}
((DefaultListModel) weaponList.getModel()).addElement(wn
.toString());
if (mounted.isUsedThisRound()
&& (game.getPhase() == mounted.usedInPhase())
&& (game.getPhase() == IGame.Phase.PHASE_FIRING)) {
// add heat from weapons fire to heat tracker
if (entity.usesWeaponBays()) {
// if using bay heat option then don't add total arc
if (game.getOptions().booleanOption("heat_by_bay")) {