camera.setLocation(new Vector3f(0,0,0));
Singleton.get().getSceneManager().removeAll();
Quad b = new Quad(80f,60f);
b.updateBound();
Geometry geom = new Geometry("backdrop", b);
Material mat = new Material(Singleton.get().getAssetManager().getJmeAssetMan(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", Singleton.get().getAssetManager().getJmeAssetMan().loadTexture("start/backdrop.png"));
geom.setMaterial(mat);
geom.setLocalTranslation(-40f, -30f, -90f);