morph.Vertices = new MorphVertex[morph.NumVertices];
for (int i = 0; i < morph.NumVertices; i++)
{
morph.Vertices[i].VertexIndex = input.UnpackUInt();
morph.Vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
}