_morphs = morphs.toArray(new Morph[0]);
// Check if there are remaps or if we're at the end of the file
if (input.getBytePos() < input.Data.length - 1)
{
_numRemaps = input.UnpackInt();
_vertexRemaps = new VertexRemap[_numRemaps];
for (int i = 0; i < _numRemaps; i++)
{
_vertexRemaps[i].RemapSource = input.UnpackInt();