Examples of UnpackFloat()


Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            throw new IOException("Unrecognized mesh format");

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            throw new IOException("Unrecognized mesh format");

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
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