MaxAge = pack.UnpackFixed(false, 8, 8);
StartAge = pack.UnpackFixed(false, 8, 8);
InnerAngle = pack.UnpackFixed(false, 3, 5);
OuterAngle = pack.UnpackFixed(false, 3, 5);
BurstRate = pack.UnpackFixed(false, 8, 8);
BurstRadius = pack.UnpackFixed(false, 8, 8);
BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
BurstPartCount = pack.UnpackByte();
float x = pack.UnpackFixed(true, 8, 7);
float y = pack.UnpackFixed(true, 8, 7);