Examples of toSouth()


Examples of me.daddychurchill.CityWorld.Support.SurroundingFloors.toSouth()

      // make sure we don't have needle buildings
      //platmap.generator.reportMessage("Found a skinny tall building");
      return new ConcreteLot(platmap, platmap.originX + platX, platmap.originZ + platZ);
     
    // if nothing to north/south or west/east then no insets for us
    } else if ((!neighborFloors.toNorth() && !neighborFloors.toSouth()) ||
           (!neighborFloors.toWest() && !neighborFloors.toEast())) {

      // clear insets
//      insetInsetted = false;
    }
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Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toSouth()

      if (farms.toWest())
        chunk.setBlock(0, generator.streetLevel, 0, dividerMaterial);
      if (farms.toEast())
        chunk.setBlock(15, generator.streetLevel, 0, dividerMaterial);
    }
    if (!farms.toSouth()) {
      chunk.setBlocks(1, 15, generator.streetLevel, 15, 16, dividerMaterial);
      if (farms.toWest())
        chunk.setBlock(0, generator.streetLevel, 15, dividerMaterial);
      if (farms.toEast())
        chunk.setBlock(15, generator.streetLevel, 15, dividerMaterial);
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Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toSouth()

    }
    if (!farms.toWest()) {
      chunk.setBlocks(0, 1, generator.streetLevel, 1, 15, dividerMaterial);
      if (farms.toNorth())
        chunk.setBlock(0, generator.streetLevel, 0, dividerMaterial);
      if (farms.toSouth())
        chunk.setBlock(0, generator.streetLevel, 15, dividerMaterial);
    }
    if (!farms.toEast()) {
      chunk.setBlocks(15, 16, generator.streetLevel, 1, 15, dividerMaterial);
      if (farms.toNorth())
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Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toSouth()

    }
    if (!farms.toEast()) {
      chunk.setBlocks(15, 16, generator.streetLevel, 1, 15, dividerMaterial);
      if (farms.toNorth())
        chunk.setBlock(15, generator.streetLevel, 0, dividerMaterial);
      if (farms.toSouth())
        chunk.setBlock(15, generator.streetLevel, 15, dividerMaterial);
    }
  }
 
  protected void generateActualBlocks(WorldGenerator generator, PlatMap platmap, RealChunk chunk, DataContext context, int platX, int platZ) {
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Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toSouth()

      if (neighbors.toNorth()) {
        chunk.setBlocks(3, 5, lowestY, highestY, 0, 1, cisternMaterial);
        chunk.setBlocks(11, 13, lowestY, highestY, 0, 1, cisternMaterial);
      } else
        chunk.setBlocks(0, 16, lowestY, highestY + 1, 0, 1, cisternMaterial);
      if (neighbors.toSouth()) {
        chunk.setBlocks(3, 5, lowestY, highestY, 15, 16, cisternMaterial);
        chunk.setBlocks(11, 13, lowestY, highestY, 15, 16, cisternMaterial);
      } else
        chunk.setBlocks(0, 16, lowestY, highestY + 1, 15, 16, cisternMaterial);
      if (neighbors.toWest()) {
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Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toSouth()

      chunk.setBlocks(7, 9, surfaceY, surfaceY + 1, 0, 1, stepMaterial);
      chunk.setBlocks(9, surfaceY, surfaceY + 2, 0, columnMaterial);
      chunk.setBlock(6, surfaceY, 1, columnMaterial);
      chunk.setBlock(9, surfaceY, 1, columnMaterial);
    }
    if (!neighbors.toSouth() && HeightInfo.isBuildableToSouth(generator, chunk)) {
      chunk.setBlocks(0, 6, surfaceY, surfaceY + 1, 15, 16, columnMaterial);
      chunk.setBlocks(0, 6, surfaceY + 1, surfaceY + 2, 15, 16, fenceMaterial);
      chunk.setBlocks(10, 16, surfaceY, surfaceY + 1, 15, 16, columnMaterial);
      chunk.setBlocks(10, 16, surfaceY + 1, surfaceY + 2, 15, 16, fenceMaterial);
      chunk.setBlocks(6, surfaceY, surfaceY + 2, 15, columnMaterial);
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Examples of me.daddychurchill.CityWorld.Support.SurroundingRoads.toSouth()

      chunk.setBlocks(0, sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkMaterial);
    if (!roads.toEast())
      chunk.setBlocks(chunk.width - sidewalkWidth, chunk.width, sidewalkLevel, sidewalkLevel + 1, sidewalkWidth, chunk.width - sidewalkWidth, sidewalkMaterial);
    if (!roads.toNorth())
      chunk.setBlocks(sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, 0, sidewalkWidth, sidewalkMaterial);
    if (!roads.toSouth())
      chunk.setBlocks(sidewalkWidth, chunk.width - sidewalkWidth, sidewalkLevel, sidewalkLevel + 1, chunk.width - sidewalkWidth, chunk.width, sidewalkMaterial);
   
//    // crosswalks?
//    if (cityRoad && !generator.settings.includeWoolRoads) {
//      calculateCrosswalks(roads);
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Examples of me.daddychurchill.CityWorld.Support.SurroundingRoads.toSouth()

//      if (crosswalkEast)
//        generateWECrosswalk(chunk, chunk.width - sidewalkWidth, chunk.width, pavementLevel, sidewalkWidth, chunk.width - sidewalkWidth);
//    }
     
    // round things out
    if (!roads.toWest() && roads.toEast() && !roads.toNorth() && roads.toSouth())
      generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
          false, false);
    if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
      generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
          false, true);
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Examples of me.daddychurchill.CityWorld.Support.SurroundingRoads.toSouth()

     
    // round things out
    if (!roads.toWest() && roads.toEast() && !roads.toNorth() && roads.toSouth())
      generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
          false, false);
    if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
      generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
          false, true);
    if (roads.toWest() && !roads.toEast() && !roads.toNorth() && roads.toSouth())
      generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, sidewalkWidth,
          true, false);
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Examples of me.daddychurchill.CityWorld.Support.SurroundingRoads.toSouth()

      generateRoundedOut(generator, context, chunk, sidewalkWidth, sidewalkWidth,
          false, false);
    if (!roads.toWest() && roads.toEast() && roads.toNorth() && !roads.toSouth())
      generateRoundedOut(generator, context, chunk, sidewalkWidth, chunk.width - sidewalkWidth - 4,
          false, true);
    if (roads.toWest() && !roads.toEast() && !roads.toNorth() && roads.toSouth())
      generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, sidewalkWidth,
          true, false);
    if (roads.toWest() && !roads.toEast() && roads.toNorth() && !roads.toSouth())
      generateRoundedOut(generator, context, chunk, chunk.width - sidewalkWidth - 4, chunk.width - sidewalkWidth - 4,
          true, true);
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