Examples of toRotationQuat()


Examples of com.jme3.math.Matrix4f.toRotationQuat()

                case CONSTRAINT_SPACE_WORLD:
                    Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedFeatureDataType.LOADED_FEATURE);
                    Matrix4f boneModelMatrix = this.toMatrix(bone.getModelSpacePosition(), bone.getModelSpaceRotation(), bone.getModelSpaceScale(), tempVars.tempMat4);
                    Matrix4f modelWorldMatrix = this.toMatrix(model.getWorldTransform(), tempVars.tempMat42);
                    Matrix4f boneMatrixInWorldSpace = modelWorldMatrix.multLocal(boneModelMatrix);
                    result = new Transform(boneMatrixInWorldSpace.toTranslationVector(), boneMatrixInWorldSpace.toRotationQuat(), boneMatrixInWorldSpace.toScaleVector());
                    break;
                case CONSTRAINT_SPACE_LOCAL:
                    assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
                    result = new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
                    break;
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

                    break;
                case CONSTRAINT_SPACE_POSE: {
                    Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
                    Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
                    Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
                    result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
                    break;
                }
                case CONSTRAINT_SPACE_PARLOCAL: {
                    Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
                    Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

                }
                case CONSTRAINT_SPACE_PARLOCAL: {
                    Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
                    Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
                    Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
                    result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
                    Bone parent = bone.getParent();
                    if(parent != null) {
                        BoneContext parentContext = blenderContext.getBoneContext(parent);
                        Vector3f head = parent.getModelSpacePosition();
                        Vector3f tail = head.add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(parentContext.getLength())));
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

                        Matrix4f m = this.toMatrix(transform, tempVars.tempMat42);
                        m = m.multLocal(parentInverseMatrix);
                        tempVars.release();

                        transform.setTranslation(m.toTranslationVector());
                        transform.setRotation(m.toRotationQuat());
                        transform.setScale(m.toScaleVector());

                        feature.setLocalTransform(transform);
                    }
                    break;
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

                tempVars.tempMat42.invertLocal();
            }
            m = m.multLocal(tempVars.tempMat42);
            tempVars.release();

            targetTransform = new Transform(m.toTranslationVector(), m.toRotationQuat(), m.toScaleVector());
        }
        this.applyOwnerTransform(targetTransform, ownerSpace);
    }

    /**
 
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

        Matrix4f localMatrix = parentInv.multLocal(globalMatrix);

        this.getSizeSignums(objectStructure, tempVars.vect1);

        localMatrix.toTranslationVector(tempVars.vect2);
        localMatrix.toRotationQuat(tempVars.quat1);
        localMatrix.toScaleVector(tempVars.vect3);

        Transform t = new Transform(tempVars.vect2, tempVars.quat1.normalizeLocal(), tempVars.vect3.multLocal(tempVars.vect1));
        tempVars.release();
        return t;
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Examples of com.jme3.math.Matrix4f.toRotationQuat()

        }

        Matrix4f boneLocalMatrix = parent == null ? boneMatrixInModelSpace : parent.boneMatrixInModelSpace.invert().multLocal(boneMatrixInModelSpace);

        Vector3f poseLocation = parent == null || !this.is(CONNECTED_TO_PARENT) ? boneLocalMatrix.toTranslationVector() : new Vector3f(0, parent.length, 0);
        Quaternion rotation = boneLocalMatrix.toRotationQuat().normalizeLocal();
        Vector3f scale = boneLocalMatrix.toScaleVector();

        bone.setBindTransforms(poseLocation, rotation, scale);
        for (BoneContext child : children) {
            bone.addChild(child.buildBone(bones, skeletonOwnerOma, blenderContext));
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