GraphicsUtil.H_CENTER, GraphicsUtil.V_BASELINE);
}
double rotate = 0.0;
if (g instanceof Graphics2D) {
rotate = Direction.SOUTH.toRadians() - facing.toRadians();
if (rotate != 0.0) ((Graphics2D) g).rotate(rotate);
}
g.drawLine(0, -30, 0, -26);
g.drawLine(-6, -30, 6, -30);
if (color && outColor != null) g.setColor(outColor);