Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
if(ambientLight != null) {
loadingResults.addLight(new LightNode(null, ambientLight));
}
loadingResults.setSky(landscapeHelper.toSky(worldStructure));
loadingResults.addFilter(landscapeHelper.toFog(worldStructure));
loadingResults.setBackgroundColor(landscapeHelper.toBackgroundColor(worldStructure));
}
}
break;
}