// Fetc the destination look direction from the server state. If the
// value is null, then set the original value and text field to an
// empty string.
Quaternion lookAt = state.getLook();
if (lookAt != null) {
float lookDirection = (float) Math.toDegrees(lookAt.toAngleAxis(new Vector3f()));
origLookDirection = lookDirection;
} else {
origLookDirection = 0;
}