pa.stroke(strokeColor.getR(), strokeColor.getG(), strokeColor.getB(), strokeColor.getAlpha());
}
//Set the tint values
MTColor fillColor = this.getFillColor();
pa.tint(fillColor.getR(), fillColor.getG(), fillColor.getB(), fillColor.getAlpha());
//handles the drawing of the vertices with the texture coordinates
//try doing a smoothed poly outline with opengl
// if (
//// ConstantsAndSettings.getInstance().isOpenGlMode() &&