///////// Go through all MESHES //////////////////////////
for( int i=0; i<scene.meshes(); i++ ) {
Mesh3ds m = scene.mesh( i );
if (debug){
int texMapType = m.texMapType();
logger.debug("Texture coordinates provided: " + m.texCoords());
logger.debug("Texture mapping type: " + texMapType);
logger.debug("Mesh:" + m.name() + " Pivot:" + m.pivot());
}