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pcTarget.teleToClanhall(); return; } if(_fortress) // SoE: Clanhall { pcTarget.teleToFortress(); return; } } if(target.isInZone(ZoneType.battle_zone) && target.getZone(ZoneType.battle_zone).getRestartPoints() != null) {
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pcTarget.teleToClanhall(); return; } if (_fortress) { pcTarget.teleToFortress(); return; } pcTarget.teleToClosestTown(); } }