}
FluidTankInfo tankMain = tile.getTankInfo(null)[0];
if (tankMain.fluid != null)
{
float liquidAmount = (float) tankMain.fluid.amount / (float) tankMain.capacity * 0.125f;
double startY = tile.tankBelow();
renderer.setRenderBounds(0.375D, startY, 0.375D, 0.625D, 0.51 + liquidAmount, 0.625D); //Center
renderLiquidPart(world, x, y, z, block, renderer, tankMain.fluid, false);
}
for (ForgeDirection dir : outputs)
{