if (windingRule == PathIterator.WIND_EVEN_ODD) {
operator = new AreaOp.EOWindOp();
} else {
operator = new AreaOp.NZWindOp();
}
return operator.calculate(curves, EmptyCurves);
}
/**
* Adds the shape of the specified <code>Area</code> to the
* shape of this <code>Area</code>.