Examples of supportsOpenGL20()


Examples of org.jdesktop.mtgame.RenderManager.supportsOpenGL20()

        // Issue 1114: make sure the system is telling the truth about what
        // it supports by trying a mock shader program
        boolean uniformsPass = shaderPass && ShaderTest.getInstance().testShaders();

        logger.warning("Checking avatar detail level.  OpenGL20: " +
                       rm.supportsOpenGL20() + " ShaderCheck: " + shaderPass +
                       " UniformsCheck: " + uniformsPass);

        // OWL issue #110 -- ignore the value of supportsOpenGL20() here. This
        // is known to report false negatives on at least one graphics card.
        // Our shader test should do an adequate job determining whether a
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Examples of org.jdesktop.mtgame.RenderManager.supportsOpenGL20()

        // graphics card supports the OpenGL 2.0 features we use.
       
        // Update: fixed version of supportsOpenGL20 should properly detect
        // version.
       
        return rm.supportsOpenGL20() && shaderPass && uniformsPass;
    }

    /**
     * Returns the name tag node, creating it if it does not exist. There is a
     * single name tag node attached to the avatar Cell.
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