Start using this sheet. This method can be used for optimal rendering of a collection of sprites from a single sprite sheet. First, startUse(). Then render each sprite by calling renderInUse(). Finally, endUse(). Between start and end there can be no rendering of other sprites since the rendering is locked for this sprite sheet.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.