GL11.glRotatef(180, 0, 1, 0);
}
ItemRenderer.renderItemIn2D(tessellator, iconMaxX, iconMinY, iconMinX, iconMaxY, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
if (hasFluid) {
tessellator.startDrawingQuads();
tessellator.setNormal(0, 0, 1);
tessellator.addVertexWithUV(0, 0, 0.001, maskMaxX, maskMaxY);
tessellator.addVertexWithUV(1, 0, 0.001, maskMinX, maskMaxY);
tessellator.addVertexWithUV(1, 1, 0.001, maskMinX, maskMinY);
tessellator.addVertexWithUV(0, 1, 0.001, maskMaxX, maskMinY);