* @see ca.eandb.jmist.framework.Light#illuminate(ca.eandb.jmist.framework.SurfacePoint, ca.eandb.jmist.framework.color.WavelengthPacket, ca.eandb.jmist.framework.Random, ca.eandb.jmist.framework.Illuminable)
*/
public void illuminate(SurfacePoint x, WavelengthPacket lambda, Random rng, Illuminable target) {
Vector3 lightIn = x.getPosition().vectorTo(this.position);
double dSquared = lightIn.squaredLength();
lightIn = lightIn.divide(Math.sqrt(dSquared));
double ndotl = x.getShadingNormal().dot(lightIn);
double attenuation = Math.abs(ndotl) / (4.0 * Math.PI * dSquared);