Examples of spriteTypeAt()


Examples of org.jpacman.framework.model.Board.spriteTypeAt()

  public void testFullMap() throws FactoryException {
    Game g = parser.parseMap(map);
    Board b = g.getBoard();

    // did we recognize the right sprites?
    assertEquals(SpriteType.EMPTY, b.spriteTypeAt(1, 3));
    assertEquals(SpriteType.PLAYER, b.spriteTypeAt(2, 2));
    assertEquals(SpriteType.GHOST, b.spriteTypeAt(1, 2));
    assertEquals(SpriteType.WALL, b.spriteTypeAt(0, 0));
    assertEquals(SpriteType.FOOD, b.spriteTypeAt(1, 1));
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Examples of org.jpacman.framework.model.Board.spriteTypeAt()

    Game g = parser.parseMap(map);
    Board b = g.getBoard();

    // did we recognize the right sprites?
    assertEquals(SpriteType.EMPTY, b.spriteTypeAt(1, 3));
    assertEquals(SpriteType.PLAYER, b.spriteTypeAt(2, 2));
    assertEquals(SpriteType.GHOST, b.spriteTypeAt(1, 2));
    assertEquals(SpriteType.WALL, b.spriteTypeAt(0, 0));
    assertEquals(SpriteType.FOOD, b.spriteTypeAt(1, 1));

    // did we properly set the player?
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Examples of org.jpacman.framework.model.Board.spriteTypeAt()

    Board b = g.getBoard();

    // did we recognize the right sprites?
    assertEquals(SpriteType.EMPTY, b.spriteTypeAt(1, 3));
    assertEquals(SpriteType.PLAYER, b.spriteTypeAt(2, 2));
    assertEquals(SpriteType.GHOST, b.spriteTypeAt(1, 2));
    assertEquals(SpriteType.WALL, b.spriteTypeAt(0, 0));
    assertEquals(SpriteType.FOOD, b.spriteTypeAt(1, 1));

    // did we properly set the player?
    assertEquals(g.getPlayer(), b.spriteAt(2, 2));
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Examples of org.jpacman.framework.model.Board.spriteTypeAt()

    // did we recognize the right sprites?
    assertEquals(SpriteType.EMPTY, b.spriteTypeAt(1, 3));
    assertEquals(SpriteType.PLAYER, b.spriteTypeAt(2, 2));
    assertEquals(SpriteType.GHOST, b.spriteTypeAt(1, 2));
    assertEquals(SpriteType.WALL, b.spriteTypeAt(0, 0));
    assertEquals(SpriteType.FOOD, b.spriteTypeAt(1, 1));

    // did we properly set the player?
    assertEquals(g.getPlayer(), b.spriteAt(2, 2));
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Examples of org.jpacman.framework.model.Board.spriteTypeAt()

    // did we recognize the right sprites?
    assertEquals(SpriteType.EMPTY, b.spriteTypeAt(1, 3));
    assertEquals(SpriteType.PLAYER, b.spriteTypeAt(2, 2));
    assertEquals(SpriteType.GHOST, b.spriteTypeAt(1, 2));
    assertEquals(SpriteType.WALL, b.spriteTypeAt(0, 0));
    assertEquals(SpriteType.FOOD, b.spriteTypeAt(1, 1));

    // did we properly set the player?
    assertEquals(g.getPlayer(), b.spriteAt(2, 2));

    // were all ghosts added?
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