// Create the code to actually fire the actor.
units.insertBefore(Jimple.v().newInvokeStmt(
Jimple.v().newVirtualInvokeExpr(actorLocal,
actorPrefireMethod.makeRef())), insertPoint);
units.insertBefore(Jimple.v().newInvokeStmt(
Jimple.v().newVirtualInvokeExpr(actorLocal,
actorFireMethod.makeRef())), insertPoint);
units.insertBefore(Jimple.v().newAssignStmt(
localPostfireReturnsLocal,
Jimple.v().newVirtualInvokeExpr(actorLocal,