// Jimple.v().newVirtualInvokeExpr(actorLocal,
// actorPrefireMethod)),
// insertPoint);
units.insertBefore(Jimple.v().newAssignStmt(prefireReturnsLocal,
IntConstant.v(0)), insertPoint);
units.insertBefore(Jimple.v().newReturnStmt(prefireReturnsLocal),
insertPoint);
LocalSplitter.v().transform(body, phaseName + ".lns");
LocalNameStandardizer.v().transform(body, phaseName + ".lns");
TypeResolver.resolve(body, Scene.v());