if (!GruntzGame.instance().mute() && fVoice != null) fVoice.play(1, 0.2f);
}
public void speak(String s) {
MonolithWAV wav = new MonolithWAV(GruntzGame.resourceManager().voicez().file("VOICES/" + s, "wav"));
speak(wav.sound());
}
public void move(GridCoordinate xy) {
// Check whether the grunt is accepting commands
if (!attributeAsBoolean("controllable")) return;