Examples of simulateOneLevel()


Examples of ch.idsia.mario.simulation.BasicSimulator.simulateOneLevel()

                long startTime = System.currentTimeMillis();
                String startMessage = "Evaluation started at " + GlobalOptions.getDateTime(null);
                LOGGER.println(startMessage, LOGGER.VERBOSE_MODE.ALL);

                simulator.setSimulationOptions(evaluationOptions);
                evaluationInfo = simulator.simulateOneLevel();

                evaluationInfo.levelType = evaluationOptions.getLevelType();
                evaluationInfo.levelDifficulty = evaluationOptions.getLevelDifficulty();
                evaluationInfo.levelRandSeed = evaluationOptions.getLevelRandSeed();
                evaluationSummary.add(evaluationInfo);
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Examples of ch.idsia.mario.simulation.BasicSimulator.simulateOneLevel()

        boolean continueCondition;
        int i = 0;
        do
        {
            LOGGER.println("Attempts left: " + (evaluationOptions.getMaxAttempts() - ++i ), LOGGER.VERBOSE_MODE.ALL);
            evaluationInfo = simulator.simulateOneLevel();
                                                       
            evaluationInfo.levelType = evaluationOptions.getLevelType();
            evaluationInfo.levelDifficulty = evaluationOptions.getLevelDifficulty();
            evaluationInfo.levelRandSeed = evaluationOptions.getLevelRandSeed();
            evaluationSummary.add(evaluationInfo);
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Examples of ch.idsia.mario.simulation.Simulation.simulateOneLevel()

                long startTime = System.currentTimeMillis();
                String startMessage = "Evaluation started at " + GlobalOptions.getDateTime(null);
                LOGGER.println(startMessage, LOGGER.VERBOSE_MODE.ALL);

                simulator.setSimulationOptions(evaluationOptions);
                evaluationInfo = simulator.simulateOneLevel();

                evaluationInfo.levelType = evaluationOptions.getLevelType();
                evaluationInfo.levelDifficulty = evaluationOptions.getLevelDifficulty();
                evaluationInfo.levelRandSeed = evaluationOptions.getLevelRandSeed();
                evaluationSummary.add(evaluationInfo);
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Examples of ch.idsia.mario.simulation.Simulation.simulateOneLevel()

        boolean continueCondition;
        int i = 0;
        do
        {
            LOGGER.println("Attempts left: " + (evaluationOptions.getMaxAttempts() - ++i ), LOGGER.VERBOSE_MODE.ALL);
            evaluationInfo = simulator.simulateOneLevel();
                                                       
            evaluationInfo.levelType = evaluationOptions.getLevelType();
            evaluationInfo.levelDifficulty = evaluationOptions.getLevelDifficulty();
            evaluationInfo.levelRandSeed = evaluationOptions.getLevelRandSeed();
            evaluationSummary.add(evaluationInfo);
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