CombatSim.attackerLands = opponentLands;
CombatSim.blockerLands = myLands;
// as defensive player we think the worst of our opponent
// he will certainly be aggressive :-)
CombatFormation as = cs.simAgressiveBlocker(intellligence, 2);
if (as==null)
{
D.addLog("as1 null",2);
// return new CardList();
attackerPlayer = new CardList();