Client c = clientgui.getBots().get(e.getOwner().getName());
if (c == null) {
c = client;
}
if (lisEntities.getSelectedIndex() != -1) {
c.sendDeleteEntity(entityCorrespondance[lisEntities
.getSelectedIndex()]);
}
} else if (ev.getSource().equals(butDeleteAll)) {
// Build a Vector of this player's entities.
ArrayList<Entity> currentUnits = client.game.getPlayerEntities(