new TimePassedCondition(QUEST_SLOT, DAYS_BEFORE_REPEAT * MINUTES_IN_DAYS)),
ConversationStates.QUEST_OFFERED,
null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
npc.say("The fee is your current level, multiplied by " + COST_FACTOR + " and payable in cash. At your level of "
+ player.getLevel() + " the fee is " + COST_FACTOR * player.getLevel() + " money. Do you want to fight?");
}
});
// player meets conditions, first remind them of the dangers and wait for a 'yes'