Examples of saveInventory()


Examples of com.sun.enterprise.ee.synchronization.inventory.InventoryMgr.saveInventory()

            assertTrue(f1.getPath().endsWith(file));
            gcTarget.add(file);
            iMgr.saveGCTargetList(gcTarget);

            // sets up CR inventory
            iMgr.saveInventory(inventory);

            // updated inventory list
            List uInventory = iMgr.getInventory();
            assertTrue(uInventory.size() > 1);
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayer.saveInventory()

    }
    if(respawn.getWorld() != player.getWorld()) {
      String groupTo = getGroup(respawn.getWorld());
      String groupFrom = getGroup(player.getWorld());
      MIPlayer miPlayer = players.get(player.getName());
      miPlayer.saveInventory(groupFrom, player.getGameMode().toString());
      miPlayer.saveFakeHealth(groupFrom, 20);
      miPlayer.saveFakeHunger(groupFrom, 20, 5);
      miPlayer.saveGameMode(groupFrom);
      miPlayer.saveExperience(groupFrom);
      loadPlayerState(player, groupTo);
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayer.saveInventory()

      if(!playerchangeworlds.containsKey(player.getName())) {
        if(!player.hasPermission("multiinv.enderchestexempt")) {
          miPlayer.saveEnderchestInventory(group, player.getGameMode().toString());
        }
        if(!player.hasPermission("multiinv.exempt")) {
          miPlayer.saveInventory(group, player.getGameMode().toString());
        }
      }
      if(!player.hasPermission("multiinv.enderchestexempt")) {
        miPlayer.loadEnderchestInventory(group, event.getNewGameMode().toString());
      }
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                if(MIYamlFiles.config.getBoolean("useSQL")) {
                    MIYamlFiles.con.saveInventory(giveplayer, MIPlayerListener.getGroup(world), inventory, inventoryName);
                    return true;
                } else {
                    MIPlayerFile config = new MIPlayerFile(giveplayer, MIPlayerListener.getGroup(world));
                    config.saveInventory(inventory, inventoryName);
                    return true;
                }
                // If they are currently using the inventory, let's set it...
            } else {
                inventory.loadIntoInventory(giveplayer.getInventory());
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

            if(MIYamlFiles.config.getBoolean("useSQL")) {
                MIYamlFiles.con.saveInventory(giveplayer, MIPlayerListener.getGroup(world), inventory, inventoryName);
                return true;
            } else {
                MIPlayerFile config = new MIPlayerFile(giveplayer, MIPlayerListener.getGroup(world));
                config.saveInventory(inventory, inventoryName);
                return true;
            }
        }
    }
   
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                        }
                    }
                    if(noempty) {
                        return false;
                    }
                    config.saveInventory(inventory, inventoryName);
                    return true;
                }
                // If they are currently using the inventory, let's set it...
            } else {
                if(giveplayer.getInventory().firstEmpty() == -1) {
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                    }
                }
                if(noempty) {
                    return false;
                }
                config.saveInventory(inventory, inventoryName);
                return true;
            }
        }
    }
   
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                        String group = MIPlayerListener.getGroup(world);
                        MIYamlFiles.con.saveInventory(giveplayer, group, player.getInventory(), inventoryName);
                        MIYamlFiles.con.saveEnderchestInventory(giveplayer, group, player.getEnderchest(), inventoryName);
                    } else {
                        MIPlayerFile config = new MIPlayerFile(giveplayer, MIPlayerListener.getGroup(world));
                        config.saveInventory(player.getInventory(), player.getGm().toString());
                        config.saveEnderchestInventory(player.getEnderchest(), player.getGm().toString());
                    }
                    // If they are currently using the inventory, let's just set it...
                } else {
                    player.getInventory().loadIntoInventory(giveplayer.getInventory());
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                                    MIYamlFiles.con.saveHunger(player, group, hunger);
                                    MIYamlFiles.con.saveSaturation(player, group, saturation);
                                    MIYamlFiles.con.saveExperience(player, group, totalexp);
                                } else {
                                    MIPlayerFile config = new MIPlayerFile(player1, group);
                                    config.saveInventory(new MIInventory(inventory, armor, effects), "SURVIVAL");
                                    config.saveHealth(health);
                                    config.saveHunger(hunger);
                                    config.saveSaturation(saturation);
                                    int[] levels = plugin.getXP(totalexp);
                                    config.saveExperience(totalexp, levels[0], (float) ((float) levels[1] / (float) levels[2]));
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveInventory()

                                }
                                if(MIYamlFiles.usesql) {
                                    MIYamlFiles.con.saveInventory(player, group, new MIInventory(inventory, armor, effects), "ADVENTURE");
                                } else {
                                    MIPlayerFile config = new MIPlayerFile(player1, group);
                                    config.saveInventory(new MIInventory(inventory, armor, effects), "ADVENTURE");
                                }
                            }
                        }
                    }
                    for(World world : Bukkit.getWorlds()) {
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