MIYamlFiles.con.saveHunger(player, group, hunger);
MIYamlFiles.con.saveSaturation(player, group, saturation);
MIYamlFiles.con.saveExperience(player, group, totalexp);
} else {
MIPlayerFile config = new MIPlayerFile(player1, group);
config.saveInventory(new MIInventory(inventory, armor, effects), "SURVIVAL");
config.saveHealth(health);
config.saveHunger(hunger);
config.saveSaturation(saturation);
int[] levels = plugin.getXP(totalexp);
config.saveExperience(totalexp, levels[0], (float) ((float) levels[1] / (float) levels[2]));