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ae.java.awt.geom.AffineTransform.rotate()
Concatenates this transform with a rotation transformation. This is equivalent to calling concatenate(R), where R is an
AffineTransform
represented by the following matrix:
[ cos(theta) -sin(theta) 0 ] [ sin(theta) cos(theta) 0 ] [ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations above.
@param theta the angle of rotation measured in radians
@since 1.2
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aspect.util.Matrix4x4.rotate()
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cli.MonoTouch.CoreGraphics.CGAffineTransform.Rotate()
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cofh.repack.codechicken.lib.vec.Quat.rotate()
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com.adobe.internal.fxg.types.FXGMatrix.rotate()
Concatenates a rotation matrix with rotation angle to the current matrix.
@param angle the angle.
-
com.badlogic.gdx.math.Matrix3.rotate()
Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES' 1.x glTranslate/glRotate/glScale.
@param degrees The angle in degrees
@return This matrix for the purpose of chaining.
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com.barrybecker4.puzzle.redpuzzle.model.Piece.rotate()
This rotates the piece 90 degrees clockwise.
-
com.barrybecker4.puzzle.tantrix.model.TilePlacement.rotate()
Turn the new tile based on the old tile, but rotated.
@param turns positive (c-clockwise) or negative (clockwise) number of turns.
@return new immutable TilePlacement instance.
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com.bramosystems.oss.player.core.client.geom.TransformationMatrix.rotate()
Applies a rotation transformation to this matrix.
@param angle angle of rotation in radians
-
com.cburch.logisim.data.Bounds.rotate()
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com.cburch.logisim.data.Location.rotate()
-
com.cloudera.flume.agent.durability.NaiveFileWALDeco.rotate()
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com.cloudera.flume.handlers.rolling.RollSink.rotate()
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com.flansmod.common.vector.Matrix4f.rotate()
Rotates the matrix around the given axis the specified angle
@param angle the angle, in radians.
@param axis The vector representing the rotation axis. Must be normalized.
@return this
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com.google.code.appengine.awt.geom.AffineTransform.rotate()
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com.google.gwt.canvas.dom.client.Context2d.rotate()
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com.googlecode.jumpnevolve.math.Vector.rotate()
Lässt den Punkt, den dieser Ortsvektor darstellt, um einen Punkt rotieren
@param phi Der Winkel, um den rotiert wird (im Uhrzeigersinn)
@param point Der Punkt, um den gedreht wird
@return Der Ortsvektor des neuen um phi
umpoint
rotierten Punktes
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com.itstherules.image.AWTImage.rotate()
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com.itstherules.image.IImage.rotate()
-
com.jcloisterzone.ui.ImmutablePoint.rotate()
-
com.jgraph.gaeawt.java.awt.Graphics2D.rotate()
-
com.jme3.scene.CameraNode.rotate()
-
com.jme3.scene.Geometry.rotate()
-
com.jme3.scene.Node.rotate()
-
com.jme3.scene.Spatial.rotate()
Rotates the spatial by the given rotation.
@return The spatial on which this method is called, e.g this
.
-
com.lowagie.text.LwgRectangle.rotate()
Rotates the rectangle. Swaps the values of llx and lly and of urx and ury.
@return the rotated LwgRectangle
-
com.lowagie.text.Rectangle.rotate()
Swaps the values of urx and ury and of lly and llx in order to rotate the rectangle.
@return a Rectangle
-
com.mxgraph.canvas.mxGraphicsCanvas2D.rotate()
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com.sencha.gxt.chart.client.draw.Matrix.rotate()
Rotates the matrix using the given angle and arbitrary axis.
@param angle the angle used to rotate the matrix
@param x the x coordinate of the arbitrary axis
@param y the y coordinate of the arbitrary axis
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com.trolltech.qt.gui.QMatrix.rotate()
-
com.trolltech.qt.gui.QPainter.rotate()
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de.fhpotsdam.unfolding.UnfoldingMap.rotate()
Rotates the map by given angle.
Use {@link #outerRotate(float)} to rotate the map container. Check RotatableMapApp in examples for a comparison.
@param angle The angle to rotate the map by.
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de.yaams.extensions.basemap.tiled.core.MapLayer.rotate()
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eas.math.geometry.Polygon2D.rotate()
Dreht das Polygon um den angegebenen Winkel in RAD und den angegebenen Mittelpunkt.
@param mitte Der Mittelpunkt.
@param winkel Der Drehwinkel.
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eas.math.geometry.Vector2D.rotate()
Dreht den Punkt um den angegebenen Winkel (in RAD) und den angegebenen Mittelpunkt. Mitte (0, 0) entspricht einer Drehung um den Ursprung.
@param mitte Der Mittelpunkt.
@param winkel Der Drehwinkel.
-
edu.cmu.cs.stage3.math.Matrix44.rotate()
-
edu.uci.ics.jung.visualization.transform.MutableTransformer.rotate()
-
gwt.g2d.client.graphics.shapes.ShapeBuilder.rotate()
Clockwise rotation.
@see RotateVisitor#RotateVisitor(double)
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java.awt.Graphics.rotate()
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java.awt.Graphics2D.rotate()
Concatenates the current
Graphics2D
Transform
with a rotation transform. Subsequent rendering is rotated by the specified radians relative to the previous origin. This is equivalent to calling
transform(R)
, where R is an
AffineTransform
represented by the following matrix:
[ cos(theta) -sin(theta) 0 ] [ sin(theta) cos(theta) 0 ] [ 0 0 1 ]
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
@param theta the angle of rotation in radians
-
java.awt.geom.AffineTransform.rotate()
Concatenates this transform with a rotation transformation. This is equivalent to calling concatenate(R), where R is an
AffineTransform
represented by the following matrix:
[ cos(theta) -sin(theta) 0 ] [ sin(theta) cos(theta) 0 ] [ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations above.
@param theta the angle of rotation measured in radians
@since 1.2
-
javafx.scene.canvas.GraphicsContext.rotate()
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lejos.nxt.Motor.rotate()
causes motor to rotate through angle.
@param angle through which the motor will rotate
-
lejos.robotics.TachoMotor.rotate()
causes motor to rotate through angle;
iff immediateReturn is true, method returns immediately and the motor stops by itself
If any motor method is called before the limit is reached, the rotation is canceled. When the angle is reached, the method isRotating() returns false;
@param angle through which the motor will rotate
@param immediateReturn iff true, method returns immediately, thus allowing monitoring of sensors in the calling thread.
@see TachoMotor#rotate(int,boolean)
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net.br410bury.graphics.GraphicsMatrix.rotate()
Performs the given rotation on this matrix such that, if this matrix is H, the result is RH.
@param rad The amount to rotate.
@param type The direction to rotate.
-
net.sf.fysix.math.Vector2d.rotate()
-
net.sf.latexdraw.parsers.svg.SVGMatrix.rotate()
Rotates the matrix (without reinitialisation).
@param angle The angle of rotation (in radian).
@since 0.1
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nu3a.math.N3Matrix4D.rotate()
Convierte la matriz actual en una matriz que representa la rotacion alrededor de un eje arbitrario especificado por el vector y un angulo determinado.
@param angle Angulo de rotacion
@param v Vector sobre el que rotar
-
org.antlr.xjlib.appkit.gview.base.Vector2D.rotate()
-
org.apache.batik.ext.awt.g2d.GraphicContext.rotate()
Concatenates the current
Graphics2D
Transform
with a rotation transform. Subsequent rendering is rotated by the specified radians relative to the previous origin. This is equivalent to calling
transform(R)
, where R is an
AffineTransform
represented by the following matrix:
[ cos(theta) -sin(theta) 0 ] [ sin(theta) cos(theta) 0 ] [ 0 0 1 ]
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
@param theta the angle of rotation in radians
-
org.apache.commons.math3.geometry.euclidean.threed.Plane.rotate()
Rotate the plane around the specified point.
The instance is not modified, a new instance is created.
@param center rotation center
@param rotation vectorial rotation operator
@return a new plane
-
org.apache.flex.compiler.internal.fxg.types.FXGMatrix.rotate()
-
org.apache.fop.svg.PDFDocumentGraphics2D.rotate()
-
org.apache.xmlgraphics.java2d.ps.EPSDocumentGraphics2D.rotate()
-
org.eclipse.swt.graphics.Transform.rotate()
Modifies the receiver so that it represents a transformation that is equivalent to its previous transformation rotated by the specified angle. The angle is specified in degrees and for the identity transform 0 degrees is at the 3 o'clock position. A positive value indicates a clockwise rotation while a negative value indicates a counter-clockwise rotation.
@param angle the angle to rotate the transformation by
@exception SWTException
- ERROR_GRAPHIC_DISPOSED - if the receiver has been disposed
-
org.geotools.geometry.jts.TransformedShape.rotate()
-
org.im4java.core.IMOperation.rotate()
-
org.lwjgl.util.vector.Matrix4f.rotate()
Rotates the matrix around the given axis the specified angle
@param angle the angle, in radians.
@param axis The vector representing the rotation axis. Must be normalized.
@return this
-
org.newdawn.slick.Image.rotate()
Add the angle provided to the current rotation. The angle will be normalized to be 0 <= angle < 360. The image will be rotated around its center.
@param angle The angle to add.
-
org.openqa.selenium.Rotatable.rotate()
-
org.openqa.selenium.android.AndroidDriver.rotate()
-
org.pdfclown.documents.contents.composition.PrimitiveComposer.rotate()
Applies a rotation to the coordinate system from user space to device space [PDF:1.6:4.2.2].
@see #applyMatrix(float,float,float,float,float,float)
@param angle Rotational counterclockwise angle.
-
org.pptx4j.Box.rotate()
Clockwise rotation, about the bounding-box centre
@param units are 60 thousandths of a degree
-
org.sgx.yuigwt.yuigallery.cssmatrix2d.CSSMatrix2d.rotate()
Returns a new matrix, rotated the given angle clockwise. This matrix is not modified.
@param angle The angle specified in degrees.
@return
-
org.sgx.yuigwt.yuigallery.nodeTransform2d.NodeTransform2d.rotate()
Rotates the node clockwise.
@param angle The angle specified in degrees.
@parma transitionConfig Optional. If defined, and if the transition module is available, a transition will be used to transform the node. This object is passed along to the transition method.
@param callbackFunction Optional. Whether or not transition is used, the callback function, if defined, will get called when the transform is complete.
@return self for method chaining
-
org.teavm.dom.canvas.CanvasRenderingContext2D.rotate()
-
org.uiautomation.ios.client.uiamodels.impl.RemoteIOSDriver.rotate()
-
powercrystals.core.position.IRotateableTile.rotate()
-
prefuse.Display.rotate()
Rotates the view provided by this display by the given angle in radians, anchoring the rotation at the specified point in screen coordinates.
@param p the anchor point for the rotation, in screen coordinates
@param theta the angle to rotate by, in radians
-
processing.core.PGraphics.rotate()
-
processing.core.PGraphicsJava2D.rotate()
-
railo.runtime.img.Image.rotate()
-
toxi.geom.Vec2D.rotate()
Rotates the vector by the given angle around the Z axis.
@param theta
@return itself
-
universalelectricity.api.vector.Vector3.rotate()
Rotate by a this vector around an axis.
@return The new Vector3 rotation.
-
us.ihmc.graphics3DAdapter.graphics.Graphics3DObject.rotate()