/* 285 */ debugOutputLn(2, " p, h, b = " + this.pitch + ", " + this.heading + ", " + this.bank);
/* */
/* 289 */ Matrix4d pitchMat = new Matrix4d();
/* 290 */ pitchMat.rotX(-this.pitch);
/* 291 */ Matrix4d bankMat = new Matrix4d();
/* 292 */ bankMat.rotZ(this.bank);
/* 293 */ mat.rotY(-this.heading);
/* 294 */ mat.mul(pitchMat);
/* 295 */ mat.mul(bankMat);
/* 296 */ debugOutputLn(2, "setRotMat(), mat = " + mat);
/* */ }