if ((buildingMove & 2) == 2) {
bldgEntered = client.game.getBoard().getBuildingAt(curPos);
}
if (bldgEntered != null) {
rollTarget = entity.rollMovementInBuilding(bldgEntered, distance, "entering", overallMoveType);
nagReport.append(SharedUtility.addNag(rollTarget));
}
}
if (step.getType() == MovePath.STEP_GO_PRONE) {