private static void entry(int npcId, L2Player player)
{
Location loc = FourSepulchersSpawn._startHallSpawns.get(npcId);
for(L2Player mem : player.getParty().getPartyMembers())
{
mem.teleToLocation(loc.rnd(0, 80, false));
Functions.removeItem(mem, ENTRANCE_PASS, 1);
if(mem.getInventory().getItemByItemId(ANTIQUE_BROOCH) == null)
{
Functions.addItem(mem, USED_PASS, 1);
}