// Blocks with a luminance > 0.0 shouldn't be affected by block light
if (blockFamily.getArchetypeBlock().getLuminance() > 0.0) {
blockLight = 1.0f;
}
activeBlock.renderWithLightValue(sunlight, blockLight);
glPopMatrix();
shader.deactivateFeature(ShaderProgramFeature.FEATURE_USE_MATRIX_STACK);
}