renderer.renderAllFaces = true;
renderer.flipTexture = false;
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
part.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.instance, renderer );
renderer.faces = EnumSet.allOf( ForgeDirection.class );
renderer.calculations = true;
renderer.useTextures = true;
}