}
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
if (design != null && custom) {
//GL11.glScalef(0.25F, 0.25F, 0.25F);
design.renderItemstack(par1EntityItem.getEntityItem(), (float)par2, (float)(par4 + var11), (float)par6, var12, 0.25F, random);
} else {
GL11.glPushMatrix(); // the push from above
if (!custom) {
if (var10.itemID < 256) {
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("textures/atlas/blocks.png"));