GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
Render render = RenderManager.instance.getEntityRenderObject(mc.thePlayer);
RenderPlayer renderplayer = (RenderPlayer) render;
renderplayer.renderFirstPersonArm(mc.thePlayer);
GL11.glPopMatrix();
}
}