tessellator.setNormal(0.0F, -1F, 0.0F);
renderer.renderFaceYNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderer.renderFaceZNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();