tessellator.setNormal(-1F, 0.0F, 0.0F);
renderer.renderFaceXNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();
GL11.glPopAttrib();
}
}