renderer.renderMaxY -= getFacadeThickness() / 16.0;
if ( fc.getFacade( ForgeDirection.DOWN ) != null )
renderer.renderMinY += getFacadeThickness() / 16.0;
instance.renderBlockCurrentBounds( x, y, z, renderer );
}
else
{
if ( fc.getFacade( ForgeDirection.UP ) != null )
renderer.renderMaxY -= getFacadeThickness() / 16.0;