*/
private float getWidthXYRealtiveToParent() {
//This calculates the width aligned/relative to the object
Vector3D p = this.getWidthXYVectLocal();
Matrix m = new Matrix(this.peerComponent.getLocalMatrix());
m.removeTranslationFromMatrix();
p.transform(m);
return p.length();
//This calculates the dimension relative to the screen axis (here X-axis)
// Vector3D[] v = this.getVectorsRelativeToParent();