for (Enumeration<Entity> e = game.getEntities(); e.hasMoreElements();) {
final Entity entity = e.nextElement();
entity.applyDamage();
entity.reloadEmptyWeapons();
// reset damage this phase
// tele-missiles need a record of damage last phase
entity.damageThisRound += entity.damageThisPhase;
entity.damageThisPhase = 0;