Examples of reloadEmptyWeapons()


Examples of megamek.common.Entity.reloadEmptyWeapons()

                    // update status
                    m.setDumping(false);
                    m.setShotsLeft(0);
                }
            }
            entity.reloadEmptyWeapons();
        }
    }

    /**
     * Checks for fire ignition based on a given target roll.
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Examples of megamek.common.Entity.reloadEmptyWeapons()

        for (Enumeration<Entity> e = game.getEntities(); e.hasMoreElements();) {
            final Entity entity = e.nextElement();

            entity.applyDamage();

            entity.reloadEmptyWeapons();

            // reset damage this phase
            // tele-missiles need a record of damage last phase
            entity.damageThisRound += entity.damageThisPhase;
            entity.damageThisPhase = 0;
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