Examples of registerEvent()


Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.SIGN_CHANGE, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FADE, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FORM, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FROMTO, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FADE, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FORM, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FROMTO, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.BLOCK_FORM, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_FROMTO, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Highest, this);
      pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

    try
    {

      PluginManager pm = getServer().getPluginManager();

      pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Monitor, this);

      registerCommands();
      setupEpicGates();
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.BLOCK_FROMTO, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Highest, this);
      pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

    {

      PluginManager pm = getServer().getPluginManager();

      pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Monitor, this);

      registerCommands();
      setupEpicGates();
      setupPermissions();
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Highest, this);
      pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.LEAVES_DECAY, this.blockListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Highest, this);
      pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      PluginManager pm = getServer().getPluginManager();

      pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Monitor, this);

      registerCommands();
      setupEpicGates();
      setupPermissions();
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Examples of org.bukkit.plugin.PluginManager.registerEvent()

      pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Monitor, this);
      pm.registerEvent(Event.Type.PLAYER_LOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_PRELOGIN, this.playerListener, Event.Priority.Normal, this);
      pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Highest, this);
      pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.Normal, this);

      pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);

      registerCommands();
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